Ahead of the publication of its consolidated financial results later this month, the Japanese publisher raised its previous sales and profit guidance, citing "strong" sales of Final Fantasy XIV: A Realm Reborn, an "encouraging start" for mobile game Dragon Quest Monsters: Super Light, and "favourable sales" of both Final Fantasy X/X-2 HD and Tomb Raider Definitive Edition
ZoomSquare also noted that it has "pushed forward cost reduction efforts on a group-wide basis" and posted foreign exchange gains from the weaker yen.
For the business year ended March 31 2014, Square has raised its net sales forecast from 140-150 billion yen to 155 billion yen (£902m/$1.5b), and its net income guidance of 3.5-6 billion yen to 6.6 billion yen (£38.4m/$64.9m).
Following a poor reception to 2010's Final Fantasy XIV, Square announced in October 2011 that it would be giving the troubled game a complete overhaul as part of a version 2.00 update, which would go on to become A Realm Reborn.
The original game transitioned to the alpha version of A Realm Reborn in November 2012 before launching on PC and PS3 the following August, and on PS4 on April 14 2014.
Square claimed in mid-April that Final Fantasy XIV A Realm Reborn user account registrations had topped two million worldwide.
News Games division hit by weaker than expected sales of key console titles
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